
Zozobra
A pixel-art platformer roguelite: a tiny virus infecting a computer layer by layer.
- Godot 4.7
- GDScript
- Python
- FFmpeg
- PixelLab
Software Developer / Full-Stack Developer / Game Developer
Full-stack developer with experience in BIM software, medical imaging and games. From the data model to the last interface animation.
I also design and develop games

Recent work
Games
Approach
Programming is how I bring ideas to life: web applications, desktop tools and games.
I invite you to explore my projectsReal products, live or in active development. Each page explains what it does, how it is built and what my role was.
See all projects
A pixel-art platformer roguelite: a tiny virus infecting a computer layer by layer.

The public website and tournament manager for a Spanish-speaking gaming community.

A local-first Markdown editor with version history on GitHub and real-time collaborative editing.

A unified, project-centred workspace: notes, tasks, documents, GitHub workflow, time tracking and publishing.
About me
I hold a degree in Computer Engineering from the Teruel Polytechnic School (Escuela Universitaria Politécnica de Teruel), part of the University of Zaragoza, and a master’s in Game Design and Programming from the UOC. I have worked as a software developer since 2024, across backend and frontend, in industries such as construction (BIM) and medical imaging.
Sites and apps with React, Astro and TypeScript, deployed on Cloudflare with Firebase or Workers backends.
Desktop and mobile apps with Tauri, Electron and Capacitor: Git, GitHub, collaboration and local-first work.
Game design and programming in Godot and Unreal Engine: gameplay systems, procedural generation, AI and level design.
Contact
I am open to new opportunities as a software developer. If you think I could fit in your team or project, drop me a line.